Cover My Script
Shaun of the Dead: How do you Pegg it, when you Wright?
HEAD TO HEAD
As part of a new collaborative series of articles with Xandy Sussan of Covermyscript.com and Merrel Davis of MerrelDavis.com, we will deconstruct and evaluate modern and classic films from the screenwriting, directing and story perspectives. Our first movie is Shaun of the Dead. Articles will be cross-posted on both sites.
Shaun of the Dead: How do you Pegg it, when you Wright?
The zombie movie is as pervasive in our cinematic culture as popcorn at the concession stand, but what Shaun of the Dead brings us is a new take on a staid and challenging genre by seamlessly incorporating fresh comedic and romantic details into the traditional George A. Romero style zombie film. Edgar Wright and Simon Pegg figured out how to take a genre and twist it around, all the while, never sacrificing the key elements that make it what it is: a true zombie flick.
How do you tell a standard story in a way that is so fresh, so new, that while the pacing and character arcs are familiar, the offering is unique and special? How do you avoid being cliché, when there are only so many stories to tell and so many ways in which to tell them? The answer: Change the details. Could it really be that simple? Indeed, the Devil is in the details and the details are what makes a standard, typical, pat plot, fresh and inventive. That is exactly what Wright and Pegg did with Shaun of the Dead.
Shaun of the Dead changed the details in several key ways. In most zombie films, we open with a mysterious outbreak of a virus or some government experiment gone awry. The citizens get infected and then finally, a reluctant hero emerges, with a sawed-off shot gun to save the day… of the dead. But he winds up tragically only saving himself. Wright and Pegg take those elements and redefined them when they created Shaun.
CHARACTER
Xandy Sussan: Shaun, as a character, is archetypal, relatable, and understandable. He has a girlfriend he loves but he can’t get his act together. He works a dead end job, because he can’t get his act together. He has a Hamlet-esque relationship with his sainted mother, and childishly hates his step-father, because he can’t get his act together. Shaun is your basic everyman. The twist? Shaun is, while healthy, a zombie merely plodding through his own life. It takes the confrontation with the real zombies to knock him out of his stupor , to seize life, and to regain his love.
Both as a character and a visual metaphor, Shaun is what makes this movie such a gem and it is the literalness of the metaphor that makes it so clever. While the concept of the man sleep-walking through life is a well established premise, showing a man literally walking through life like a zombie, until such time as he has to fight actual zombies is a fresh and inventive take on that basic idea. The script wove pedestrian character dilemmas in to the fabric of the story so seamlessly. It used action counterpoint so masterfully, to articulate the problems that it felt there were two films (a romantic comedy and a zombie flick) running side by side, in harmonious, parallel perfection.
Merrel Davis: It is Shaun’s day-to-day minutiae, which establishes his character as someone we know, but that is only half of the character equation. Every Lone Ranger needs his Tonto, and for Shaun, it is the daft and selfish, best friend Ed. Ed appears only as comic relief in the first act, a bumbling fool who is so self-involved that while everyone is running from zombies, it is he who pauses for a silly photo-op or takes a call from a mate looking to score some weed. Others, including Shaun, feel that it is exactly this behavior that is holding Shaun back. Ed’s actions, serve to highlight the duality of Shaun: the man-child and the emerging hero. It is these two discordant characteristics, which illuminate Shaun’s inability to marry his old life with his new.
When Shaun finally decides that he must grow up, that he must be responsible for more than just himself, it is Ed’s ridiculous and selfish behavior that forces Shaun into a moment of clarity and responsibility. At the height of being surrounded by hundreds of zombies in front of the locked pub, “The Winchester,” Shaun can no longer ignore what he hates about his friend, what he hates about himself.
Like a good “Tonto” always did, when backed in a corner, Ed displays a triumphant act of heroism and sacrifice. When the zombies are closing in on the cellar and it seems as though all is lost, Ed redeems himself and shows Shaun that while you can still be a child at heart, you can also be a man.
Visual Style
Turning an eye to the visual look of Shaun of the Dead, we discover frenetic and fast paced cuts ala Requiem for a Dream for the most mundane of tasks such as brushing teeth. It is this visual reinvention of pedestrian activities which creates a feverish yet controlled environment that enhances the pacing of the plot. It is this filmmaking style, married with intuitive use of tracking shots and visual call backs that makes this movie.
MD: The first scene is a brilliant piece of filmmaking and editing that immediately pulls the audience in, while exposing several layers of backstory through a series of cut-aways and reveals. The scene begins tight on Shaun. It appears as if he is alone at the bar. Then, as we pull back, Liz is revealed. It now seems as though they are alone having a relationship chat. But then, we go wide again to reveal Ed, as he plays a fruit machine, mere steps away from the quarreling lovers. Then we ratchet back in tight to Shaun and Liz, until the line “It’s not like I don’t like David and Di” where we reveal yet again, there are more players in the room. We cut to a medium wide of David and Dianne as they sit right next to Liz; a hilarious reveal.
This style of editing and shot construction opens up the scene to five players, in a clever way that later echoes the interpersonal relationships and struggles the characters must confront. It also allows for us to go back in tight between two characters and then go wide again, without feeling too jostled.
XS: I love the entire “You’ve got red on you” sequence and multiple call backs. From the moment it begins, we find a foreboding, yet hilarious rake joke foreshadowing what’s to come. A simple pen stain on a white shirt really means so much more. It establishes character: a schnook of a man whose pen breaks open, ruining his work shirt. We suddenly know all we need to about that guy, and it’s all conveyed through one tiny detail: a small red stain on a white work shirt.
The red ink establishing the bloodshed to come is both a simple and elegant. It is a perfect visual clue to let us know what is just around the corner. When both Ed and Shaun’s Mother subsequently deliver the line “You’ve got red on you,” the meaning and intention is overtly clear. It is a quite clever touch, really.
STORY
The story is as basic as they come. Boy gets girl, boy looses girl, boy gets girl back by slaying zombies. What Wright and Pegg did was take a standard by-the-numbers plot and make it dazzling, simply by adjusting the details and changing up the visual way in which they were presented. They did so without sacrificing originality and staying true to their genre.
XS: The story, on the whole, is satisfying on a number of levels. There’s the romance between Shaun and Liz: their easily relatable problems, their commonplace if not charming arguments, their friends who can’t help but interfere with their own agendas. It’s your standard three act romantic comedy but it delivers with clever, fresh dialogue and a breezy pace.
MD: Then there is the zombie element, the action, and the adventure. All of which takes us down a path of thrilling edge-of-your-seat entertainment.
As the zombies spill to the streets there are moments that evoke Resident Evil 2, a survival horror video game. These are moments of intense desperation and fear, not only just of the known (zombies) but the overarching fear of the unknown (government conspiracy?)
Shaun embarks on a treasure hunt of sorts, he must go from location to location, saving person by person, until he leads them to relative safety. And, as though the filmmakers knew the audience was getting a little antsy for some gunplay, they deliver in the form of a pump-action shot gun!
XS: And of course there is the comedy to give us a much needed respite from all of the harrowing gore. There’s always room for a joke and Wright and Penn know the proper moment to deliver one, especially in the most dire of circumstances. Whether is be an off-color fart joke (“Shaun, I’m sorry. No, I’m really sorry”) or the more subtle joke (“No, what does ‘exacerbate’ mean?”) there is always an instance, which enhances the story or gives us a momentary break from the non-stop action.
MD: I especially liked the choreographed attack of the elderly zombie backed by the soundtrack of Queen’s Don’t Stop Me Now. It was new, different and gave the audience a catchy tune to bounce around to, while violence was erupting all around us.
A zombie flick is several things: it is a visual story, it is an emotional, and oft times painful journey, it is a bloody catharsis, which by the end, leads us to be reborn, satisfied movie goers. Shaun of the Dead is a perfect example of a film whose details made all the difference between lazing down the path of least resistance and charging down the avenue of newly conceived, exciting peril.
It is with Shaun of the Dead that we rediscover our love of romance, adventure and are thrilled by an equal amount of gory, yet hilarious, zombie slaying. The audience leaves with two lessons: Pay attention to your life, because it’s over before you know it. And that any story is new again when you simply change the details. The details are what will make your script and subsequent film stand out from the lackluster trite projects that consistently glut the marketplace. Shaun of the Dead should inspire you, as it did us, to employ standard structure and stay true to our chosen genre, but be intrepid when crafting original and creative, stand-out details.
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